3 ms·
Thanks for posting. This brings back a lot of fond memories for me. The good old days when I was still teaching myself DirectX and OpenGL. Copying and updating
by fitzwatermellow 10y ago
Thanks for posting. This brings back a lot of fond memories for me. The good old days when I was still teaching myself DirectX and OpenGL. Copying and updating ancient demoscene tutorials. These sorts of vector terrain flythroughs, infinite wormholes, looping roller coasters, dancing sinewave text animations and eternally zooming julia sets were my bread and better for understanding geometry and shading. The Moment of Zen here is, as you noted, how little actual code is required to build a world. Keep going ;)
- userbinator 10y agoIndeed, keep going, and you may reach this level of awesome: https://www.youtube.com/watch?v=_YWMGuh15nE https://www.youtube.com/watch?v=_YWMGuh15nE (Quite realistic terrain generated by a 4 kilobyte binary, along with music. Source code and its discussion here: https://news.ycombinator.com/item?id=11848097 https://news.ycombinator.com/item?id=11848097)
- david-given 10y agoThe author then went on to produce a WebGL version in ShaderToy: https://www.shadertoy.com/view/MdX3Rr https://www.shadertoy.com/view/MdX3Rr He also wrote ShaderToy...
- erkaman 10y agoInigio Quillez' homepage has lots of cool articles about this kind of stuff, so please check it out: http://www.iquilezles.org/www/index.htm http://www.iquilezles.org/www/index.htm