3 ms·
I think it has something to do with the z-buffer. My other theory is that WebGL is not given enough time to upload all the geometry, as the camera traverses the
by erkaman 10y ago
I think it has something to do with the z-buffer. My other theory is that WebGL is not given enough time to upload all the geometry, as the camera traverses the world and adds more chunks. I am not really sure what causes it...