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A 980-class of this year is equal to the 930-class of 4-5 years from now. I wouldn't out PC VR. EDIT: Actually, the more I think about it, the more I think the
by JimmyAustin 10y ago
A 980-class of this year is equal to the 930-class of 4-5 years from now. I wouldn't out PC VR.
EDIT: Actually, the more I think about it, the more I think the inherent differences between a phones requirements, and future state of the art VR are, specifically related to screensize and how that maps to FOV.
- erikpukinskis 10y agoSure, but 5 years from now current PC VR content will require an even faster rig. Some people will be content playing 5 year old content on their discount PC, but that's still not going to be a huge demographic outside of the obvious Steam VR set. Again, gamers only. People will play current mobile VR content on their smartphones and dedicated mobile VR devices. Why look at old stuff on a less convenient platform? Yes higher fidelity.... I get it. But I really don't think that's going to be a big enough draw to get people to set up a PC VR rig. Especially when smartphones 5 years from now will rival 980s too. Or at least 960s. And will have lots of great content optimized for that level of performance.