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I was just at Bitsummit a couple of weeks ago and there were just as many Rifts as Vives by all developers. They all had the finger pads and so played basically
by greggman 10y ago
I was just at Bitsummit a couple of weeks ago and there were just as many Rifts as Vives by all developers. They all had the finger pads and so played basically the same except everyone said things looked better in the Rift.
The only minus was that two Rifts near each other end up interfering with each other where as two Vives don't which is a problem at trade shows.
- josh2600 10y ago"The only minus..." Except the Vive doesn't require 3 USB 3.0 ports and a $2500+ computer...
- joemi 10y agoIt might not need a $2500+ computer, but from what I've read it still has some pretty hefty system requirements, doesn't it?
- aianus 10y agoThe computer requirements are exactly the same, what, did you think the Vive came with a GPU onboard?
- josh2600 10y agoIt's not ok to be ignorant... Below are the minimum system requirements for the Vive: GPU: Nvidia GeForce GTX 970, AMD Radeon R9 290 equivalent or better CPU: Intel i5-4590, AMD FX 8350 equivalent or better RAM: 4 GB or more Video Output: HDMI 1.4, DisplayPort 1.2 or newer USB Port: 1x USB 2.0 or better port Operating System: Windows 7 SP1, Windows 8.1 or later, Windows 10 _____ And the Oculus: Video Card NVIDIA GTX 970 / AMD R9 290 equivalent or greater CPU Intel i5-4590 equivalent or greater Memory 8GB+ RAM Video Output Compatible HDMI 1.3 video output USB Ports 3x USB 3.0 ports plus 1x USB 2.0 port OS Windows 7 SP1 64 bit or newer _____ The occy needs 2x the RAM and 4x the USB ports.
- serge2k 10y agoSo one needs a $2500 dollar computer and the other needs a $2475 computer?