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The older aesthetics reflected an OS that could get everyone excited about its potential, kind of like back in the day when people would look at the graphics de
by HoppedUpMenace 10y ago
The older aesthetics reflected an OS that could get everyone excited about its potential, kind of like back in the day when people would look at the graphics depicted on records, VHS covers, video game boxes, ect... Now, nobody draws quite a connection with that sort of art or media so you have something with no soul that conveys the idea that people are just happy with whatever you give them cause they could care less about people making a connection, just that it works and does, at a minimum, what its supposed to do.
A bit off topic... Same idea could be applied to what happened in video games in the past, like Super Mario RPG style transforming into Paper Mario or Ocarina of Time/Majora's Mask style being dropped for Wind Waker cartoon like aesthetic, both examples devoid of any human connection built up to that point in previous iterations but it gets the job done as its still the same kind of game.