14 ms·
3 predictions: 1. GPU driven command buffer workloads will become more significant (now that literally all your textures can exist in VRAM, it's worth going th
by banachtarski 10y ago
3 predictions:
1. GPU driven command buffer workloads will become more significant (now that literally all your textures can exist in VRAM, it's worth going the extra mile to elide a GPU-CPU round trip).
2. Voxel based techniques (which were generally memory intensive) open up again. That's modeling destructible environments, atmospheric effects, transparent materials, etc in a more accurate and performant way.
3. Entire scene graphs can live on the GPU which opens up a lot of design space for new volume hierarchies and data structures.