3 ms·
What you're missing is that PCIE 3.0 x16 is emphatically NOT plenty of bandwidth. It's more than what you might otherwise get of course, but having a texture lo
by banachtarski 10y ago
What you're missing is that PCIE 3.0 x16 is emphatically NOT plenty of bandwidth. It's more than what you might otherwise get of course, but having a texture loaded locally on the GPU die is orders of magnitudes different from reading it from main memory. It's also not "low latency" at least not relatively speaking. I would have killed for hardware like this when I worked with terrain rendering in the past.