4 ms·
It's also a perfect analog to software ray-tracing: http://chunky.llbit.se/spp-compare-1.png http://chunky.llbit.se/spp-compare-1.png The more photons you simu
by Retr0spectrum 10y ago
It's also a perfect analog to software ray-tracing: http://chunky.llbit.se/spp-compare-1.png http://chunky.llbit.se/spp-compare-1.png
The more photons you simulate/see, the less grainy it gets.
Of course, the human eye has no concept of "frames", so it's not easy to directly compare the two.
- devindotcom 10y agoThere's actually a sort of native refresh rate in the eye but it isn't exact and afaik no one has really figured out how it's coded. I think I read that there is a regular drip from one layer of the retina that provides a sort of baseline rate that deviates upwards when that pathway is excited. Don't quote me on that though...