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That comparison isn't completely fair: CS and TF were in their infancy when Valve got involved and Valve took big risks developing those games. Valve taking ove
by debaserab2 10y ago
That comparison isn't completely fair: CS and TF were in their infancy when Valve got involved and Valve took big risks developing those games. Valve taking over DotA after DotA had existed for nearly a decade felt more like them trying to play catch up to LoL in a genre (market) of games that they had nothing in. Agreed, great for DotA players - but it didn't strike me as being a particularly impressive or interesting contribution to gaming.
- baby 10y agoI think it's pretty fair, CS was already popular (and played in tournaments), DotA was also just a mod for warcraft 3, far from being a real game, just maps you could play on. I think your point of view is biased by the fact that you do not play dota, or do not like this genre, etc... It was a pretty big revolution in the dota genre.
- debaserab2 10y agoNo, that's incorrect - counter strike was first made in 1999 and purchased just one year later by Valve. Whatever tournaments there were they didn't look anything like the esports scene of today. That's nothing like the DotA acquisition - DotA was more popular as a custom game than WC3 was itself and had been for nearly a decade. DotA is pretty much the genesis of the entire MOBA genre. There's no way you can discount that just because it ran on top of another game. I played DotA for many years and am a huge fan of MOBA's. I don't disagree with you that it was a big revolution in the DotA genre, but if that's as high as Valve was aiming with the game, it's very disappointing given Valve's history of doing so much more than that. That's my point. It was a boring, uninspired safe bet by a company that can do a lot better.