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Maybe I'm wrong, but isn't league of legends more responsible for building the robust esports scene for moba's? It was already there when DotA2 came around, was
by debaserab2 10y ago
Maybe I'm wrong, but isn't league of legends more responsible for building the robust esports scene for moba's? It was already there when DotA2 came around, wasn't it?
- Strom 10y agoLeague's first championship was held in June 2011 with a prize pool of $100,000 [1], and the first Dota 2 International was held in August 2011 with a prize pool of $1,600,000 [2]. Not that big of a time difference, and the difference in prize pools has only increased since then in favor of Dota 2. Twitch was in baby shoes back in 2011 as well. Game streaming overall was still really small, and sites like own3d.tv held a large market share back then. In addition, Valve built in-engine spectating into the game since day 1. You can watch other games live, or download replays and jump to any moment in time. League doesn't have similar tech even in 2016 [3], they are definitely far more focused on their casual players. League does have an extremely large playerbase in total, so their esports achievements are still remarkable due to sheer scale, but it's much more of a side-part of League than Dota. [1] https://en.wikipedia.org/wiki/League_of_Legends_World_Championship#Season_1 https://en.wikipedia.org/wiki/League_of_Legends_World_Champi... [2] http://wiki.teamliquid.net/dota2/The_International/2011 http://wiki.teamliquid.net/dota2/The_International/2011 [3] From what I understand there is no replay system at all, and the League spectator mode is very basic and lacks most of the features that Dota 2 has.
- passthefist 10y agoPer point #3, it's even gotten as far as becoming a meme in the League community. It's one of the most talked about missing features other than a sandbox mode, which Dota also has. Any time a new feature is released, especially smaller ones, there's usually a good number of 'We got this but no <replay|sandbox> mode' comments.