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I researched Valve quite a bit before applying there (I did not get in, but one of their senior team members wrote me a nice message). Some interesting bits I f
by gavanwoolery 10y ago
I researched Valve quite a bit before applying there (I did not get in, but one of their senior team members wrote me a nice message).
Some interesting bits I found:
- The average engineer there makes at least $400k/year with bonuses, although it could be much more (or less, if they somehow wind up in a bad project). IIRC Valve makes around $2m of profit for every head in the company (they only have ~300 employees or so).
- In spite of the seemingly ideal flat organization, many people find themselves unhappy there. One former employee hints at some reasons here:
http://richg42.blogspot.com/2015/01/open-office-spaces-and-cabal-rooms-suck.html http://richg42.blogspot.com/2015/01/open-office-spaces-and-c...
From other employees, I have heard that the flat organization and bonus structure leads to unnecessary drama/rivalry, poor communication (or even fear of communication), lack of innovation (creating your own project is discouraged, and teams have financial incentive to stick with projects that pay the highest bonus), etc. This is not to say Valve is a "bad" place to work at, I am sure it beats the hell out of many other job environments, even ignoring the excellent pay.
- If you do want to work there, you will probably have had to shipped multiple titles AND be recommended by an existing team member (alternately, writing a popular mod is equally lucrative). Typically, applying through their website will not get you a job - they usually hire by actively looking through a pool of candidates that they already know of. They also look for candidates who are good at producing high amounts of customer value - they care more about this than technical ability.
- serge2k 10y ago> In spite of the seemingly ideal flat organization, Why does this seem ideal? A flatter hierarchy is almost always preferable, but taken to an extreme it seems like inevitable chaos.
- gavanwoolery 10y agoI suppose I am just going off the completely non-scientific vibe I got when I first heard people describing the organization many years ago. I think how ideal it seems (or actually is) is in the eye of the beholder :)
- mwfunk 10y agoAgreed. When I hear people talk about how great they think it would be to work in a flat org, they always seem to think that it means they will exist in a meritocracy free of politics where they can use their own judgement about what to do and how to do it. I don't see how it could be anything but the exact opposite of that in every respect, and anecdotally that seems to be the case.
- zump 10y ago> 400k Holy shit.
- vvanders 10y agoNot really surprising considering their bar to hire. I've worked with a couple of ex/current Valve people, they're effing sharp/creative.
- zump 10y agoBut it seems to be more lucrative than a hedge fund.
- arjunnarayan 10y agoThat doesn't surprise me in the least. you might want to read this: http://danluu.com/startup-tradeoffs/ http://danluu.com/startup-tradeoffs/ Dan Luu's numbers are very conservative - keep in mind that the kind of people who get hired at Valve are far above the bar that Dan Luu sets for the "not particularly unsuccessful" senior engineer.