3 ms·
The "gamification" aspect is interesting but the overall usage isn't too surprising. When Google split Pay and Wallet into two apps I kept both but whereas I s
by soylentcola 10y ago
The "gamification" aspect is interesting but the overall usage isn't too surprising. When Google split Pay and Wallet into two apps I kept both but whereas I stopped using Pay - the part for buying stuff at the store - for the most part (never seems to work properly on my phone) I use Wallet - the part for sending money to people - all the time.
I live with my SO and we each have various bills in our name. Rather than setting up additional profiles on each account, when a bill is due, one of us pays it and tells the other person their share. A quick email with attached funds or fire up the mobile app to send funds and the money is available immediately in the other person's Wallet and can be used for Googly stuff or transferred to their checking account without any fees.
Going out for drinks or dinner and splitting across credit cards is a pain in the ass or it turns out they only take cash and only one person has cash? One person pays, the rest of us just open the Wallet app and send them our share.
It really is useful and convenient. Honestly the only complaint I have is that they recently discontinued the physical Wallet card. That made it easy to draw off those funds at an ATM or use it as a credit card (see earlier point about Pay app not always working properly).
It's one of those things that I'd never have expected to use but it's sort of like a PayPal that doesn't terribly suck.