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Yeah, I know you can develop games in a purely functional fashion. My point what is the advantage of doing so, given that most resources are developed for an im
by ceronman 10y ago
Yeah, I know you can develop games in a purely functional fashion. My point what is the advantage of doing so, given that most resources are developed for an imperative way. I think the interactive approach taken by Elm is a very good advantage of FP for games.