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That number isn't all that large when you take into account the size of each console's library. Virtual console only carries the "top" titles and a small smatt
by Karunamon 10y ago
That number isn't all that large when you take into account the size of each console's library. Virtual console only carries the "top" titles and a small smattering of outliers.
Take the SNES for an example. 721 titles released in the USA, 1442 (with considerable overlap) in Japan. The VC only has 63 titles.
N64? 296 titles USA, 21 on VC.
NES? 679 USA, 92 VC.
Genesis? 729 USA, 73 VC.
So unless you want to leave roughly 90% of each system's library untouched, "piracy" is the only choice. I'd give just about anything to play Tetrisphere again (it's one of those games that doesn't emulate quite right) in a sane way, but Nintendo doesn't want to sell it to me.
- ashark 10y agoSome games may never (for human-scale values of "never") be sold again, or only with unacceptable alterations, usually for licensing reasons. Goldeneye's[1] a big example of the former (Bond licensing), Crazy Taxi of the latter (music licensing—IIRC the only console release of it with the original music is on the Dreamcast, and it's unlikely that'll ever happen again). Similar things happen with older TV, too, especially with music licensing. Failure to license for online/dvd distribution was common until pretty recently—I think Skins (UK) has that problem, for example. Only way to watch it as it originally aired is piracy. [1] There was a "remake" released but it was an entirely different game. Basically a bad Call of Duty clone. Nothing at all like the original, and nothing like the excellent HD re-release of its successor Perfect Dark on the Xbox360.