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Nice write-up Cheese! And good work on the Linux port. I'm Mark Cooke, CEO of Shiny Shoe and producer on both the Day of the Tentacle and the Grim Fandango rem
by shinymark 10y ago
Nice write-up Cheese! And good work on the Linux port.
I'm Mark Cooke, CEO of Shiny Shoe and producer on both the Day of the Tentacle and the Grim Fandango remasters. If anyone has any questions about the production of the remasters I'd be happy to try to answer.
- asimuvPR 10y agoIn technical terms: What is process of remastering an old game? How much of the old game do you use?
- cdr 10y agohttps://www.youtube.com/watch?v=LjF4eMrYfG0 https://www.youtube.com/watch?v=LjF4eMrYfG0
- shinymark 10y agoIn the case of DotT a significant amount of the original game code was re-used. Both the C run-time as well as all the original SCUMM code, a domain specific language invented by a team at LucasArts for creating adventure games. On top of that is a modern C++11 engine harness that inter-operates with the original code, provides platform services, adds a brand new rendering system and art pipeline for the remastered art, etc.
- Cheeseness 10y agoThanks Mark! I feel like I inherited a solid and well designed project, and I'm so thankful for the thoughtfulness and skill of the many people who've touched this game and its engine over the years :D