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Well, considering game industry experience with OpenGL on Windows (which is in short - it doesn't work on production scale) as a game developer I, unfortunately
by dmytroi 10y ago
Well, considering game industry experience with OpenGL on Windows (which is in short - it doesn't work on production scale) as a game developer I, unfortunately, really doubt that it will gain any traction on Windows based platforms.
- izym 10y agoHow doesn't it work and how does that transfer to Vulkan?
- BinaryIdiot 10y agoTo be fair I've seen many game developers complain about the version of OpenGL that is included in Windows. Perhaps this had changed but I used to work with a few folks that did game developer on the side and it seemed to be a constant headache. Though I'm sure there are ways around it, etc. I'm not very knowledgable on the subject but I'd certainly love to know more :)
- Sknowman 10y agoExcept every id game is OpenGL, many of the first 3D Blizzard games, and the original source engine, all had OpenGL support.