3 ms·
It's also very difficult to design for mobile devices - not due to processor or screen size, but due to unavoidable latency spikes on LTE. You'd essentially nee
by btown 10y ago
It's also very difficult to design for mobile devices - not due to processor or screen size, but due to unavoidable latency spikes on LTE. You'd essentially need an in-universe explanation to reconcile conflict resolution with user expectation. "But my move registered and I stunned that guy, but he still killed me!"
- fabrika 10y agoAn author of another real-world game, Cheapshot here. It's not an issue, LTE is fast enough. For multiplayer we take into account every bullet and sync dozens of players in real time.