4 ms·
It is EXACTLY the launch of a new MMO. If you've played WoW on the launch day of a new expansion, very little actually works. Servers are overloaded, there are
by soared 10y ago
It is EXACTLY the launch of a new MMO. If you've played WoW on the launch day of a new expansion, very little actually works. Servers are overloaded, there are too many players, basic bugs break core mechanics. The spikes are just too extreme to handle. That being said, everyone sees the new content for the first time, and recognizes its potential. You get to explore a whole new world, surrounded by TONS of people.
The only difference is pokemon go is in the real world. And that is an insane difference.
- thaumasiotes 10y ago> If you've played WoW on the launch day of a new expansion, very little actually works. Servers are overloaded, there are too many players, basic bugs break core mechanics. The spikes are just too extreme to handle. I have played WoW on the launch day of a new expansion -- in 2010. I experienced a single problem: mob respawn times appeared to decrease as the population of a zone increased, which meant that it was nearly impossible to complete certain quests because the mob respawn time was only a couple of seconds. (The particular quest I'm thinking of involved looting something the mobs dropped, which used a timed progress bar and was interrupted (and canceled) if you took a hit while looting.) When was the last time you played WoW on an expansion launch?
- soared 10y agoWow I'm surprised! 2010 was cata, the only launch I played during was pandara, and it was an absolute mess. I found some numbers and it looks like player count was lower for panda. But I remember tens (hundreds?) of people standing in the same spot because a quest npc had bugged out. I think mobs is a regular problem, and good for Pokemon for making other people's capture not make a pokemon disappear which effectively solved any mob spawning problems.