3 ms·
The thing is, it's not just the server woes (completely understandable given the unprecedented popularity of the game), but the game client itself is, from a te
by mortenjorck 10y ago
The thing is, it's not just the server woes (completely understandable given the unprecedented popularity of the game), but the game client itself is, from a technical perspective, garbage.
Even if the servers were dealing with two orders of magnitude less volume, the app would still be an incredibly brittle piece of code, ceasing to respond to taps, locking up after a capture, and otherwise falling over at the slightest server latency. It's a distant cry from the kind of polished retail builds that come out of first-party Nintendo studios like EAD.