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For comparison probably a good start is the API (I'm somewhat familiar with dokan, used it several years ago for some project) https://github.com/billziss-gh/w
by malkia 10y ago
For comparison probably a good start is the API (I'm somewhat familiar with dokan, used it several years ago for some project)
https://github.com/billziss-gh/winfsp/blob/master/inc/winfsp/winfsp.h https://github.com/billziss-gh/winfsp/blob/master/inc/winfsp...
https://github.com/dokan-dev/dokany/blob/master/dokan/dokan.h https://github.com/dokan-dev/dokany/blob/master/dokan/dokan....
It's really the edge cases that one might run into, where things no longer work well, but I don't recall right now into what problems I've run into (What I did was for the xbox360 devkit to read files from my HDD, rather to copy to it, as was required by the sdk, but I've achieved only 5mb/s, while copying was 10mb/s - the only benefit was if you wanted to read on demand, a bit and for fun).
Sony later used dokan for their devkit in PS4 I think?
just found some info here: http://www.psdevwiki.com/ps4/File_System_Driver http://www.psdevwiki.com/ps4/File_System_Driver