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It isn't clear from the document that the App uses more data than most of it's type. 20 meg/per hour seems likely to be on par or even a bit less than browsing
by TrevorJ 10y ago
It isn't clear from the document that the App uses more data than most of it's type. 20 meg/per hour seems likely to be on par or even a bit less than browsing facebook mobile for the same amount of time.
The trouble seems to stem from the amount of time people are using the app, which is above the average for other apps.
- pdkl95 10y ago> uses more data than most of it's type First, there are not that many games of this type, but the user will see this as a "game". Most games don't use any bandwidth, and network games are often fairly lightweight in bandwidth, while some use a lot more. I doubt most games use anywhere close to the bandwidth used by modern bloated websites. If this game is different from the usual expectations of a game, it should include a warning and estimation of it's bandwidth usage. > browsing facebook mobile Why are you comparing playing a game to browsing a website? These are entirely unrelated activities with different expectations.
- TeMPOraL 10y agoThe game is a descendant of Ingress, so anyone familiar with the latter should at least have a feel on how much data it uses. Also, it's obviously a multiplayer game (even if the multiplayer aspect is limited), and it shows you the map of the real world, which kind of sets an expectation of it downloading data... ...that said, Pokémon Go could sure use a lot more caching. It seems that (didn't confirm with a packet sniffer, but latency says it all), for example, it redownloads all Pokéstop data whenever you visit it. That's IMO utterly ridiculous - a Pokéstop is pretty much a permanent fixture (an ex-Ingress portal), it doesn't change, and the user itself is expected to mostly stay in the same geographical area. I don't see any good reason not to cache at least the visual stuff. Which brings me to the general problem of the hipstery approach to development - download and redownload everything from Internet ad infinitum, as if everyone had broadband and electricity was free.
- egypturnash 10y ago> anyone familiar with [Ingress] should at least have a feel on how much data [Pokemon Go] uses Most of the people playing Pokemon have probably never heard of Ingress. I agree that it could use a lot more caching, though!
- pjc50 10y agoThe thing is, it's a descendant of Ingress, but it feels like a cheap clone. It seems to be worse in some regards. I think Ingress does cache the photos it uses for portals. Pokemon Go is tremendously resource-hungry; I can play Ingress fine on my Moto G, but PGo's stated memory requirements are far larger, it crashes regularly (about every 5-10 minutes), and it gets very warm in the process. And the Pokedex is completely broken.
- TrevorJ 10y ago>Why are you comparing playing a game to browsing a website? These are entirely unrelated activities with different expectations. I am comparing it to Facebook because that is what the linked document in question does. I suspect you are being overly pedantic as a way to avoid my core point, which is that this application doesn't consume much/any more data per hour than most other activities people use a smart phone for. Even the linked document shows that.