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I'm using it to develop www.trebel.la, which will hopefully be out on the App Store this fall. But it also has a pretty unconventional (game-like) UI. IMO, if I
by sbrother 10y ago
I'm using it to develop www.trebel.la, which will hopefully be out on the App Store this fall. But it also has a pretty unconventional (game-like) UI. IMO, if I wanted to build something that was well served by standard Android or iOS widgets, I would just write native apps. Kivy will never look or feel just like a native app, but since it has evolved from a game engine, it's a great choice for apps like mine that are part game, part standard UI.
- inclemnet 10y ago> but since it has evolved from a game engine, Just to note, Kivy didn't evolve from a game engine, it began as PyMT (of which it's a spiritual successor) which was a gui toolkit targeting multitouch and NUI. In fact, the support for Android and iOS came later, and they work because the original design of the toolkit, with flexible backend providers and an opengl interface, did work out well for cross-platform use.
- sbrother 10y agoMy bad! I assumed it was based on pygame since the pygame provider was so integral to Kivy before the SDL migration.