3 ms·
An example would be this cell phone: http://www.theinquirer.net/inquirer/news/1597252/hitachi-3d-mobile-tips http://www.theinquirer.net/inquirer/news/1597252/h
by wesley 17y ago
An example would be this cell phone:
http://www.theinquirer.net/inquirer/news/1597252/hitachi-3d-mobile-tips http://www.theinquirer.net/inquirer/news/1597252/hitachi-3d-...
Just wondering (probably stupid), but could that be combined with a camera to track where the head is, so that it could be viewed at multiple angels?
Sort of like this effect:
http://www.youtube.com/watch?v=SWAg1s7xfz0 http://www.youtube.com/watch?v=SWAg1s7xfz0
- Groxx 17y agoProbably not. The cell phone (and effectively any other "real" 3D effect without glasses) has very limited viewing angles to get a 3D image. A small horizontal movement, or effectively unlimited vertical, does work on most methods I've seen (though horizontal is arguably more important). However, as the phone seems to allow 3D in both orientations, it probably can't handle either direction's angle changes very well. Personally, I like head-tracking better than limited camera angle, primarily because it lets you look "behind" things by changing your viewing angle. Stereoscopic 3D alone doesn't allow that, because you're looking at a fixed image with depth. It's also cheaper to render the image, because you don't need to do it twice (or more, if you want to allow additional viewing angles). I'm actually really surprised I haven't seen fairly frequent head-tracking for the current generation of consoles, imagine how well that would sell for single-player games, even if it's only subtle shifts (which are all you need to get a 3D feel). Suddenly, your TV has depth.
- rythie 17y agoOf course like said it's single-player only games and wouldn't work for multiplayer. That's why I don't think we will see them soon.
- Groxx 17y agoBecause single-player games don't exist on consoles? Or because they're so rare, nobody has them?
- rythie 17y agoI think it would be a hard sell to say you have to drop that feature in multiplayer mode, but I guess people live with split screen.
- Groxx 17y agoWell, ultimately, there's no reason you can't do it with multiplayer. Just map the person's head, and render each split-screen based on their location. It can be done with a single camera, though Z-movement isn't too accurate at a distance. If you want more precision, then wearing the LED-bar that goes above the TV with a Wii would work too, and calculations are way simpler (thus likely faster). (hadn't actually thought of the split-screen head-tracking before, silly me >.< )
- rythie 17y agoOne problem with this, is the field of vision will be very small, so the effect would be poor. However 3D iPad type device could be really good. Maybe with the new DSi XL is a sign of things to come?