3 ms·
Can't this be solved by keeping two copies of each value, and lerping between them based on the render timestep, essentially trading one frame of physics lag fo
by FeepingCreature 10y ago
Can't this be solved by keeping two copies of each value, and lerping between them based on the render timestep, essentially trading one frame of physics lag for zero jitter?
- Mithaldu 10y agoThat is what i described as the "interpolate" step. Anything doing that however will still need to have a rudimentary understanding of the physics, particularly since anything not moving in a straight line won't be lerped correctly.