3 ms·
I was thinking more the other way around. Slow, clunky, low-res console-first games that labor to get 30 fps while using a tiny fraction of the available CPU,
by douche 10y ago
I was thinking more the other way around. Slow, clunky, low-res console-first games that labor to get 30 fps while using a tiny fraction of the available CPU, GPU and RAM when ported to PC.
- vvanders 10y agoAh, I misread it. There's a very good chance you're just seeing the development engine that has very little optimization since ports are usually an afterthought. Either way they're very different environments. For instance you usually have a unified memory model on most consoles where on PC you have to shuffle textures across a memory bus to the GPU. Leads you to optimize for different things(although most ports I know of were done with a skeleton team).