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>Even Windows Phone has better support for it, and they do have WinRT and .NET on them. No they don't. Point me to one windows phone audio app that has low lat
by bitmapbrother 10y ago
>Even Windows Phone has better support for it, and they do have WinRT and .NET on them.
No they don't. Point me to one windows phone audio app that has low latency audio.
- pjmlp 10y agoWell there are these sources from Microsoft: https://blogs.windows.com/buildingapps/2014/05/15/real-time-audio-in-windows-store-and-windows-phone-apps/ https://blogs.windows.com/buildingapps/2014/05/15/real-time-... https://rtaudiowsapps.codeplex.com/ https://rtaudiowsapps.codeplex.com/ https://channel9.msdn.com/Events/Build/2014/3-548 https://channel9.msdn.com/Events/Build/2014/3-548 And I just found this, but not sure how good it fares. https://www.microsoft.com/en-us/store/apps/audio-meter/9wzdncrdkgt7 https://www.microsoft.com/en-us/store/apps/audio-meter/9wzdn...
- bitmapbrother 10y agoYou linked to an app that measures audio db levels. There are no low latency audio / music apps because windows phone isn't very good at it.
- pjmlp 10y agoOr maybe because no one capable of writing such applications wants to target 1% market share? Sometimes being good at something isn't enough.
- bitmapbrother 10y agoI wonder if BB users also use that excuse.
- pjmlp 10y agoI didn't use it as an excuse. I am no real time audio expert, but as someone that does work on Windows, I saw the information I have posted back when it went live. So it is possible, that in spite of the support being there, no one cares about it due to the sad state of the Windows Phone market and not because they suck. Or I suck at understanding how real time audio is supposed to work and the support isn't really there in spite of what Microsoft says.