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I might be harsh to say it, but current vulkan/spir-v tooling is more like a toy than production ready. If one need to convert HLSL to GLSL then one probably wi
by dmytroi 10y ago
I might be harsh to say it, but current vulkan/spir-v tooling is more like a toy than production ready. If one need to convert HLSL to GLSL then one probably will use something like https://github.com/James-Jones/HLSLCrossCompiler https://github.com/James-Jones/HLSLCrossCompiler
and IIRC one place just used advanced macros magic to make HLSL and GLSL from the same source code :)
- shmerl 10y ago> but current vulkan/spir-v tooling is more like a toy than production ready. Yes, that's what I meant too. It's not ready (translation to SPIR-V from HLSL). GLSL → SPIR-V should be in better shape.