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As a game developer in a semi-previous life, this sounds like such fantastic luxury. Game code is often (not always, and in larger studios that maybe have thei
by unwind 10y ago
As a game developer in a semi-previous life, this sounds like such fantastic luxury.
Game code is often (not always, and in larger studios that maybe have their own engines even less so) fire-and-forget.
I'm almost kind of jealous. :)
- jacobolus 10y agoAfter a few days of working on it, it seems like he’s been able to cut about 25k lines of code from the original ~95k, taking it down to about 70k lines. Pretty nice! Throwing away never-called functions, chopping out hacks for now-outdated platforms, de-duplicating subsystems, switching to easier-to-reason-about data structures, making assets and related code use more standard formats, etc. must be pretty satisfying, like peeling old faded cracking paint off a wall and refinishing it. I wonder where he’ll end up.