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Is he re-releasing this or something? Curious why he's going back through the code.
by deelowe 10y ago
Is he re-releasing this or something? Curious why he's going back through the code.
- foota 10y agoMaybe doing a sequel or using the tech as a base for a new game?
- 27182818284 10y agoLike the other thousands of people, I absolutely loved Braid. I think this comment gets my hopes up, but wow would I love to see a sequel.
- StavrosK 10y agoThe problem with sequels in games this good is that the game is so much better than anything else when it is released, that a sequel can't be anything other than an incremental update, and thus feels lackluster. The same thing will happen with the Deadpool movie sequel. The first movie was innovative in that it was the first mainstream movie to break the fourth wall, have tons of R-rated jokes, etc, but you can only do that once.
- cmdrfred 10y ago> The first movie was innovative in that it was the first mainstream movie to break the fourth wall, have tons of R-rated jokes, etc, Check out Naked Gun kiddo.
- nameless912 10y ago> The first movie that I care about to break the fourth wall, have tons of R-rated jokes, etc, What he probably meant to say. So often we forget that literally everything is an "overdone trope" at this point, unless you do it well.
- cmdrfred 10y agoTrue. The first movie I 'care about' that fits this description is probably Austin Powers then. Watch it again if you haven't in years, you'll catch all the jokes that flew over your head as a kid.
- SmellyGeekBoy 10y agoI loved it as a teenager but watched it again recently (now in my early 30s) and thought it was truly awful. Some things are better left in the past!
- GFK_of_xmaspast 10y agoAlso Blazing Saddles.
- blakeyrat 10y ago> The first movie was innovative in that it was the first mainstream movie to break the fourth wall, You're either very young, or haven't watched very many movies.
- dragonwriter 10y agoI think what he meant to say was that it was the first mainstream movie to combine breaking the fourth wall with lots of R-Rated jokes and certain other unspecified features that is, the list of features was a unit, not a list of things that Deadpool was first at individually. At least, that's the charitable interpretation that makes the claim not-laughable-on-its-face.
- nameless912 10y agoCounterexample: Portal 2. Same basic concept, innovated on the original in every conceivable way. Sure, I like the original better because nostalgia glasses, but I can objectively state that the sequel is a fucking excellent game.
- douche 10y ago> first mainstream movie to break the fourth wall What's it all about, Alfie? https://en.wikipedia.org/wiki/Alfie_(1966_film)#Reception https://en.wikipedia.org/wiki/Alfie_(1966_film)#Reception
- JoshTriplett 10y ago> The problem with sequels in games this good is that the game is so much better than anything else when it is released, that a sequel can't be anything other than an incremental update, and thus feels lackluster. Depends on the sequel. If the sequel is just an additional collection of levels, then just provide a fun "additional levels pack" as an add-on, and/or provide a way to share community-produced levels. That doesn't have the same expectations as a sequel. If you're going to actually make a sequel, put enough effort, new mechanics, and story into it to make it a new game in its own right. For examples of sequels that put enough effort in to be a new game while still feeling like a sequel to the original, look at Portal 2, or Super Mario Bros 3 (by contrast to Lost Levels, which was fundamentally just a level pack). Numerous sequels pull this off, even of innovative indie games. But it's also possible that the new game will end up with entirely new mechanics and story to the point that it isn't a sequel, and instead becomes "a new game from the makers of ...". And that's awesome too.
- spatulon 10y agoThe game felt like a pretty thorough exploration of the time-rewind mechanic, and Blow was obviously careful that each puzzle served a unique purpose. I doubt he feels like he has anything interesting to put in a Braid II that wasn't already in the first game.
- 27182818284 10y agoI'd even buy some extra levels with just the original Braid's gameplay. I think, though, that he could come up with some new creative power-ups and such to add to the gameplay. I keep thinking like a Mario vs Mario 3 idea. Sure it still had firepower and such, but adding the flying added a lot to the game.
- captn3m0 10y agoI don't think that is gonna happen though. He'd would want Braid to stand in its own right.
- tekromancr 10y agoOr an eventual source release?
- zardo 10y agoI wouldn't be that surprised if he turns it into an example Jai project.
- nameless912 10y agoThis would be freaking awesome. I've always wanted to know how the physics in that game work.
- lj3 10y agoSadly, no. He's spoken about this in length on Twitter. He's working on a new game written in Jai. He's going back and retouching the Braid code because it crashes frequently on Windows 10. He wants to keep selling it, so he has to fix it.
- doty 10y agoFrom http://number-none.com/blow/blog/programming/2016/07/07/braid_particles_1.html http://number-none.com/blow/blog/programming/2016/07/07/brai...: The game Braid originally shipped to the world in 2008, and after some ports in 2009, I have only worked significantly with the code on a few occasions. But I want to maintain this game indefinitely into the future; in the back of my mind, there have always been some clean-ups that I have wanted to perform on the code. Often when shipping a game, the best answer to a problem isn’t evident, and we are under time pressure, so we solve the problem in some way that is sufficient but sub-optimal. Other times, we need to design the game to meet technical constraints of systems we want to deploy on, but as the years go on, these systems become irrelevant, so the code can be cleaned up. I figured it would be interesting to talk about some of these things in a blog (and the blog will help motivate me to think about these situations and clean some of them up!)
- unwind 10y agoAs a game developer in a semi-previous life, this sounds like such fantastic luxury. Game code is often (not always, and in larger studios that maybe have their own engines even less so) fire-and-forget. I'm almost kind of jealous. :)
- jacobolus 10y agoAfter a few days of working on it, it seems like he’s been able to cut about 25k lines of code from the original ~95k, taking it down to about 70k lines. Pretty nice! Throwing away never-called functions, chopping out hacks for now-outdated platforms, de-duplicating subsystems, switching to easier-to-reason-about data structures, making assets and related code use more standard formats, etc. must be pretty satisfying, like peeling old faded cracking paint off a wall and refinishing it. I wonder where he’ll end up.