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This sentence stuck out to me, from the 'Overview' page: "Because Vulkan is so explicit about every operation and the validation layers are so extensive, it ca
by CmdrKrool 10y ago
This sentence stuck out to me, from the 'Overview' page:
"Because Vulkan is so explicit about every operation and the validation layers are so extensive, it can actually be a lot easier to find out why your screen is black compared to OpenGL and Direct3D!"
So Vulkan is verbose? Meh - do it once, put it in a function/class/etc abstraction of your choice. On the other hand, while I now know OpenGL well enough that I rarely have the black screen problem anymore, I've had the kind of lingering, conditioned fear of it hammered into me. I haven't spent enough time with Vulkan to witness it for myself yet but I find the above sentence encouraging.