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I figured that. I guess the days where an indie-ish indie developer would ever touch the bottom-level graphics API are over. Somehow that just seems a little sa
by nothis 10y ago
I figured that. I guess the days where an indie-ish indie developer would ever touch the bottom-level graphics API are over. Somehow that just seems a little sad.
- magicalist 10y ago> I guess the days where an indie-ish indie developer would ever touch the bottom-level graphics API are over. They weren't touching it before, either. Great complexity is hidden in GPU drivers. Vulkan and DirectX 12 just makes it so you have to write a great deal of that complexity yourself, in hopes that you'll be able to optimize for your specific use case.