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Unreal Engine 4's "Blueprint" scripting system is the most impressive visual programming system I've seen. It's easy to ignore for many because it's just some v
by frou_dh 10y ago
Unreal Engine 4's "Blueprint" scripting system is the most impressive visual programming system I've seen. It's easy to ignore for many because it's just some videogame thing, but the editor application is very substantial (as is its compatibility with the textual programming side), and the concepts within pretty general.
- kowdermeister 10y agoI'm sure in the near future someone will take that concept and apply it to the web. For example each node can be a React component. I've seen some attempts before but they sucked for one reason or another.
- tyleo 10y agoI have been doing this for awhile as my side project. I have JavaScript frontend (react) communicating with a rust backend. The rust backend loads Dlls which provide functionality to the JavaScript. The idea is that the graphs will be useful for multiple things by loading different Dlls. For instance, in one case a graph may represent a build system, in another it may represent some logic in a game, and in yet another it may represent some components hooked up to a microcontroller. The backend can also be run as a command line interface and supports a small built-in lisp interpreter allowing developers to automate common tasks or debug.
- kowdermeister 10y agoNice, can I subscribe follow somewhere if you plan to release it?