4 ms·
I'll give you that PS3 had a better CPU profiler but ProDG was a mess compared to Visual Studio. Crashes, disconnects, problems with source maps. If I remember
by vvanders 10y ago
I'll give you that PS3 had a better CPU profiler but ProDG was a mess compared to Visual Studio. Crashes, disconnects, problems with source maps. If I remember correctly it couldn't do data or conditional breakpoints.
Compared to VS and PIX it was night and day, although you probably already knew that from my comment.
- xigency 10y agoReally, they were both bad for PS3 debugging.
- vvanders 10y agoOh man, using VS for PS3? Yeah, I bet. I was mostly talking about how it worked on X360 which is a bit better supported platform.
- bitmapbrother 10y agoProDG has had support for conditional breakpoints for some time.