3 ms·
>Ask anyone who did XBox and PS3 development which environment they preferred :) I'm pretty sure if you asked anyone that did PS3/PS4 development they'll proba
by bitmapbrother 10y ago
>Ask anyone who did XBox and PS3 development which environment they preferred :)
I'm pretty sure if you asked anyone that did PS3/PS4 development they'll probably say ProDG.
- vvanders 10y agoI'll give you that PS3 had a better CPU profiler but ProDG was a mess compared to Visual Studio. Crashes, disconnects, problems with source maps. If I remember correctly it couldn't do data or conditional breakpoints. Compared to VS and PIX it was night and day, although you probably already knew that from my comment.
- xigency 10y agoReally, they were both bad for PS3 debugging.
- vvanders 10y agoOh man, using VS for PS3? Yeah, I bet. I was mostly talking about how it worked on X360 which is a bit better supported platform.
- bitmapbrother 10y agoProDG has had support for conditional breakpoints for some time.