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I get that he's being clever at the beginning by poking fun at Windows but many of the shortcuts he talks about are available in Visual Studio and it has a much
by vvanders 10y ago
I get that he's being clever at the beginning by poking fun at Windows but many of the shortcuts he talks about are available in Visual Studio and it has a much saner set of defaults and initial information. Ask anyone who did XBox and PS3 development which environment they preferred :).
The reverse debugging stuff is pretty cool though.
- bitmapbrother 10y ago>Ask anyone who did XBox and PS3 development which environment they preferred :) I'm pretty sure if you asked anyone that did PS3/PS4 development they'll probably say ProDG.
- vvanders 10y agoI'll give you that PS3 had a better CPU profiler but ProDG was a mess compared to Visual Studio. Crashes, disconnects, problems with source maps. If I remember correctly it couldn't do data or conditional breakpoints. Compared to VS and PIX it was night and day, although you probably already knew that from my comment.
- xigency 10y agoReally, they were both bad for PS3 debugging.
- vvanders 10y agoOh man, using VS for PS3? Yeah, I bet. I was mostly talking about how it worked on X360 which is a bit better supported platform.
- bitmapbrother 10y agoProDG has had support for conditional breakpoints for some time.
- pag 10y agoWindows can do reverse debugging (time traveling debugging) using Nirvana.
- wolfgke 10y agoUnluckily time traveling debugging/Nirvana is not available to end users.