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>For a preview of such a world, see the App Store and Google Play. Yeah, because no one could call that a success. There is definitely widespread agreement amo
by Sir_Substance 10y ago
>For a preview of such a world, see the App Store and Google Play.
Yeah, because no one could call that a success. There is definitely widespread agreement among the populous that such things are far too difficult to deal with and that life was better before.
/s
- Razengan 10y agoTell me, why make a Grim Fandango or The Room when you can make far more money for far less effort with a Verby Noun or Clash of Things? Apparently any quality is sufficient to be a success.
- Sir_Substance 10y agoThat's not the influence of the app store, it's the influence of an influx of marketing staff and investment capital. Games went from being a niche thing that only people who cared got involved in to a big business, and in the process the priority shifted from "make good games" to "use dodgy tricks and known mental blind spots to manipulate people into paying the maximum possible amount for a product". The people who actually care about games are being squeezed into indie studios or right out of the business, because they keep saying inconvenient things like "the skins model compromises my vision for the game, I refuse to do it". To be brutally honest, as a life long gamer I see more merit in starcraft-js than I do in the starcraft II series.