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And specifically about city sim: https://improbable.io/2016/03/17/disrupting-cities-through-technology-a-new-event-with-wilton-park https://improbable.io/2016/0
by ggambetta 10y ago
And specifically about city sim: https://improbable.io/2016/03/17/disrupting-cities-through-technology-a-new-event-with-wilton-park https://improbable.io/2016/03/17/disrupting-cities-through-t...
Disclaimer: I work at Improbable
- Dzugaru 10y agoThat's an impressive thing you do. Can't find if you're using GPGPU for (maybe some simple, but not complex?) workers or not?
- ggambetta 10y agoWe offer a C++ SDK that would allow anyone to integrate anything as a worker, as long as it speaks a simple protocol - essentially, receiving updates from the platform, and sending updates to the platform. It would be completely viable to use a GPU to do some intensive computations and send the results back as updates. Here's an example of a custom worker: https://improbable.io/2016/04/21/create-custom-flocking-worker-spatialos https://improbable.io/2016/04/21/create-custom-flocking-work...
- Dzugaru 10y agoAwesome, thanks!