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Hence why I said near. Touch will never replace traditional controls in some genres. Others, as you've said, require game play modifications to account for lack
by noxToken 10y ago
Hence why I said near. Touch will never replace traditional controls in some genres. Others, as you've said, require game play modifications to account for lack of physical buttons.
My point was not that mobile > mobile console. My point was that companies want to capitalize on mobile since is always available by most people. Even though you can make a lot of decent ports for mobile (e.g. swipe input instead of a joystick for Pac-Man or turn-based menu combat like Pokemon entries), a $30 price point is too high for nearly all games specifically for reasons that we have both cited: am I getting a full game or a watered down POS, are the controls sane, do I have to put up with ads after every event, etc.