8 ms·
The risk is huge. You can do crap Mario for mobile, and nobody cares and you got bad PR and sales of consoles go south. You can do great Mario for mobile, and
by snaky 10y ago
The risk is huge.
You can do crap Mario for mobile, and nobody cares and you got bad PR and sales of consoles go south.
You can do great Mario for mobile, and everybody got Mario for free and sales of consoles go south.
Running between these scenarios is tough.
- maruhan2 10y ago"everyone got Mario for free" huh?? So you are suggesting that all the mobile games are not earning money
- snaky 10y agoComparing to the price of console games plus price of console it's free.
- jpreiland 10y agoIt's still important to note that newer gamers are becoming more and more unwelcoming of non-free or at least "high" priced games. I remember loads of people throwing a hissy fit about Overwatch being $40, despite it being a very well polished AAA title. I don't know how much longer the game industry can expect its target audience to spend $60 each on piles of games. Things have been trending towards freemium for long enough that it almost seems weird when the game that everyone's playing is not free(ish). My point being, if enough people aren't buying console+game anymore, would the opportunity cost of doing it on mobile instead be that bad?
- ekianjo 10y agoYou can do nothing and have only your eyes to cry down the road.
- snaky 10y agoDon't throw your IP to mobile market is not 'do nothing'.