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> Meanwhile, Apple welcomes developers from day one That's utterly untrue. Can I ... * run my own (i.e. unsigned) kernel extensions in OSX? * run OSX on non
by duncan_bayne 10y ago
> Meanwhile, Apple welcomes developers from day one
That's utterly untrue. Can I ...
* run my own (i.e. unsigned) kernel extensions in OSX?
* run OSX on non-Apple hardware?
* distribute apps for iOS through means other than the App Store?
* distribute non-approved iOS apps at all?
* build apps for iOS that allow end-users to program their own devices?
Apple is actually incredibly developer-hostile, especially considering their early history with machines like the Apple 2.
This is what a developer-friendly machine looks like:
https://www.crowdsupply.com/sutajio-kosagi/novena https://www.crowdsupply.com/sutajio-kosagi/novena
- tjl 10y agoYou can turn off signing checks for kernel extensions. Zinio has released a version of their iOS app for iOS 5 outside the app store. You went to their site on your iOS device and it downloaded and installed the app. I think it was done using Enterprise certificates, but I'm not sure. As for iOS apps, you can compile and run iOS apps on your own device without the need for a signing cert. There are apps for iOS that allow end-users to program their own devices. For example, Pythonista: http://omz-software.com/pythonista/ http://omz-software.com/pythonista/ Plus, Swift Playgrounds gives access to the whole iOS SDK.
- duncan_bayne 10y agoI really don't understand how those points address mine? Maybe only point 1.
- nicky0 10y agoWell done for pointing out all the restrictions and completely ignoring everything positive the company does for developers.
- duncan_bayne 10y agoI believe the negatives are a) not usually mentioned, b) far outweigh the positives, and c) are often overlooked by developers unaccustomed to genuinely developer friendly environments (like older Apple systems)