5 ms·
That is about half the common cost for a devkit. Plus the 3DS and WiiU devkits are not just regular devices with a swapped ROM. They are special hardware run. I
by Danieru 10y ago
That is about half the common cost for a devkit. Plus the 3DS and WiiU devkits are not just regular devices with a swapped ROM. They are special hardware run. If you have a publisher you could ask to borrow theirs. My last company was using one borrowed from the client.
Sadly Nintendo less connections oriented. Sony lends devkits for free pretty often if you can convince them your game is going to be good.
- snuxoll 10y agoWell, if you need to run flashed carts, then yes, they are custom hardware. Downloadable titles can be debugged and run on normal 2DS/3DS hardware with the IS-SNAKE according to the site, which still costs over $2K. The dev units themselves are fairly reasonably priced considering they'll have additional memory for debug builds, etc, and cost a reasonable amount - the problem is the flash card writer and debugger hardware that is needed to actually use them.
- guptaneil 10y agoI remember writing games for a gameboy in an assembly class in college. We had to use an unofficial emulator because Nintendo wouldn't even give an official dev kit to schools. That should be an obvious opportunity to gain some new Nintendo game developers...
- danso 10y agoI liked writing PowerPC assembly to turn LEDs on but your class sounds way more fun.
- legohead 10y agoPlaystation is more or less expensive depending how you go. XBOX is way cheaper, almost free (to start development). I would explicitly say but there are a ton of scary documents you have to sign.