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Yeah, well, I agree that people should stop using DRM, but it's not like it seems to be happening. And from a business point of view, it can be really hard to m
by apecat 10y ago
Yeah, well, I agree that people should stop using DRM, but it's not like it seems to be happening. And from a business point of view, it can be really hard to make that case.
Anyway, the world looks really bleak for open platforms right now.
The main example is Android. If you have like one toe dipped into a role related to infosec at the moment, you can't serioulsy recommend that people you work with or care for even touch mainstream Android phones. Because the patching situation is such a dumpster fire.
Even Google's Nexus crap that is getting patched, seems to be set on a 2 year lifecycle, with 2014 phones getting end of lifed a few months from now. Pretty weak sauce if Google's intention is to set any kind of example for vendor security support on Android.
My sister runs my first iPhone, a 2012 iPhone 5, fully patched. It's going to be supported for another year or two, probably.
https://support.google.com/nexus/answer/4457705#nexus_devices https://support.google.com/nexus/answer/4457705#nexus_device...
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I don't particularly want it to be this way, but I have to almost force people I care about to buy iPhones. It feels bad, especially in cases when they'd have better use for their money.
So with Apple, specifically, they're really good at the closed platform game and I don't see them getting out of that, especially if they're getting more into things like payment services or automotive. Their crypto stance really implies that they want institutional-level trust from their customers. http://www.antipope.org/charlie/blog-static/2016/03/follow-the-money-apple-vs-the-.html http://www.antipope.org/charlie/blog-static/2016/03/follow-t...
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Game consoles are unlikely to quit DRM too: the only thing that'd make them stop with DRM per se is probably to make all games just streamed from the, uh, cloud. Doable... maybe soonish but that'd rule out a lot of people and use cases where the connectivity just isn't there.
That's kind of why I suggested my half-baked idea to pressure, force and shame closed platform vendors into proper legacy support as part of the "social contract". Or whatever. Not that certain "social contracts", like the ones Western countries have with banks are working out all that great at the moment.
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But as I said, this idea of mine is half baked. Someone like Apple is only part of the puzzle, since apps and games increasingly rely on server backends to work properly. It's not like Apple could save the gaming world's cultural heritage in 2030 just by offering a binary blob that runs all iPhone apps from 2010.
- shmerl 10y ago> And from a business point of view, it can be really hard to make that case. Not really. DRM usage has nothing to do with (honest) business cases. They are all crooked or Lysenkoist in nature (i.e. based on completely wrong / ignorant reasoning). Also, I think you are mixing up DRM with security. DRM is the opposite of it. DRM can employ encryption, but its purpose is not to secure your system, but to police you, and because of that it actually compromises your security. > apps and games increasingly rely on server backends to work properly. Many multiplayer games surely do. That's why it's good then the server is open source. This way it indeed can be preserved. Otherwise, it will be lost as soon as the servers will go bust. Another option is to provide the server component with the game, to allow running it as server instance. Lot's of older games did that, allowing running LAN / WAN multiplayer without using dedicated servers. It's less common these days. Either developers cut corners with implementing it, or server components got too heavy, not sure. Making single-player games rely on some remote services as a hard requirement is a very poor taste. Same if they have multiplayer component. It should be optional and single-player part should function without it.
- deleted 10y ago[deleted]
- LeifCarrotson 10y ago> DRM usage has nothing to do with (honest) business cases. They are all crooked or Lysenkoist in nature (i.e. based on completely wrong / ignorant reasoning). Can you explain this? The argument and terminology are unfamiliar to me. Wikipedia says: > Lysenkoism is also used metaphorically to describe the manipulation or distortion of the scientific process as a way to reach a predetermined conclusion as dictated by an ideological bias, often related to social or political objectives. The goal of DRM is, ostensibly, to be paid for the hard work of creating something that is easy to duplicate after being created. That's a reasonable goal, but really hard to do when the software is executing on a machine in the control of the user. Requiring a remote server is a logical way to accomplish that goal, with unfortunate side effects when that server is inaccessible. What part of this logic is crooked or Lysenkoism?