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The calculation (admittedly a difficult one) should not be based on the amount of AdSense revenue generated, but the revenue generated by the number of people w
by AdmiralAsshat 10y ago
The calculation (admittedly a difficult one) should not be based on the amount of AdSense revenue generated, but the revenue generated by the number of people who bought the game based on Youtube_Personality's recommendation. Shadows of Mordor cost $60 at launch. Let's say just 20,000 people went out and bought the game as a result. Suddenly, the value of that fraudulent promotion is $1,200,000.
- 300bps 10y agoShadows of Mordor cost $60 at launch. Let's say just 20,000 people went out and bought the game as a result. Suddenly, the value of that fraudulent promotion is $120,000. 20,000 x 60 = $1,200,000
- AdmiralAsshat 10y agoMissed a zero. Thanks for the correction!
- rayiner 10y agoThe ad sense revenue implicitly takes into account the degree to which page views translate into sales and revenue.
- Bartweiss 10y agoBut with a small fractional multiplier - the ad sense revenue is a measurement of Google's chargeable added value on those sales, not the revenue or profit accrued to the advertiser.