2 ms·
> Whereas real problems the cruft to "interesting" ratio is severely out of whack. Which is why the real world problems are so much more interesting. Sure they
by splintercell 10y ago
> Whereas real problems the cruft to "interesting" ratio is severely out of whack.
Which is why the real world problems are so much more interesting. Sure they are not interesting when the cruft is still there, but they become wildly more interesting once the cruft is removed.
What makes a toy problem boring for me is the fact that even if I figure out the solution, it's not something new, others have already figured out the solution before me, so I feel like I'm wasting my time.