5 ms·
maybe my childhood has given me an overly rosy view of arcades? :) agreed theres plenty of bad implementations of iap, but i think with time people are figurin
by dilap 10y ago
maybe my childhood has given me an overly rosy view of arcades? :)
agreed theres plenty of bad implementations of iap, but i think with time people are figuring out how to do it well.
i must confess im not much of a gamer in adulthood, but eg i think space team and clash royale are both excellent apps w/ iap.
(as a side-note, most online advertising is much more aggravating to me than purchases!)
- croon 10y agoFunny you should mention it, but I've played a fair amount of Clash Royale as well (level 8 at upper arena 5). I still have a hard time recommending it though. It's such a great game in there, but I feel the IAP and the structure around it is what plagues it. Pacing it to gouge money to unlock chests, no max levels on cards (especially in tournaments), selling epics and chests etc. I wish there was or I could come up with better ways to monetize it other than hats, but the game could be SO much better, and I would feel good about sinking money into it. The only thing that would happen, were I to put money into it, is that I would maybe bump up an arena or two earlier than otherwise, but then I would be in the exact same spot there instead. There's no end to the gouging, where gouging != possibility to put in more money.