3 ms·
Don't be condescending, I wouldn't have ranted or cared if I didn't have a clue. Others are commenting on game mechanics, lack of features or use of AR, but I'm
by russellbeattie 10y ago
Don't be condescending, I wouldn't have ranted or cared if I didn't have a clue. Others are commenting on game mechanics, lack of features or use of AR, but I'm not a game dev so I don't care.
This app crashes so much, it must be some really obvious exception they're not catching. I don't expect it to be bug free, but constantly crashing? Since you're obviously such a pro, let me ask you: Would you release software that crashes so often?
Apple doesn't have contigencies for top-tier developers and emergency updates? Huh.
Caching is a famously hard problem, but wiping the entire state and starting again for basic information that doesn't change is sloppy. Deltas and common sense helps here. Same thing for use of GPS and data.
Seriously, I have no idea why you're defending such cruddy work, but even if I was completely clueless or outright hypocritical (I've launched buggy software, trust me), it doesn't excuse Niantic's complete screw-up here. Normally I give devs the benefit of the doubt, but this is crazy. So many people affected for no good reason.
- majormajor 10y ago> Apple doesn't have contigencies for top-tier developers and emergency updates? Huh. Thanks to the mysteries of Apple, sometimes your emergency update to fix a crashing bug takes several more days to get approved than the update that introduced the crash in the first place...
- deleted 10y ago[deleted]
- jimmywanger 10y ago>Don't be condescending Where was I condescending? I gave good answers to all your points. >This app crashes so much, it must be some really obvious exception they're not catching. Who's condescending now? "Since it breaks so much, sheesh, it should be really obvious how to fix it." Nothing is really obvious how to fix, if they knew how to fix it they already wood have >I don't expect it to be bug free, but constantly crashing? Since you're obviously such a pro, let me ask you: Would you release software that crashes so often? Inferiority complex much? I never said I was a pro. And releasing an obviously buggy product sometimes is tied to contractual agreements or marketing deals. Once you start a marketing blitz, you _need_to release something. Engineering is subordinate to actually, you know, making money. >Apple doesn't have contigencies for top-tier developers and emergency updates? Huh. Not for "top tier developers". Also emergency updates are generally only relate to when there are security or privacy concerns. Crashing doesn't bother them much, if it made it through their initial vetting process. >Caching is a famously hard problem, but wiping the entire state and starting again for basic information that doesn't change is sloppy. Deltas and common sense helps here. Same thing for use of GPS and data. You said yourself that the app is really buggy, and then you also want to introduce a level of caching on top of it? That will make it even buggier and harder to diagnose. >So many people affected for no good reason. Which lays credence to the fact that Niantic made the right balance between buggy software and shipping. Not many people would be affected if the game weren't popular despite its bugs and limitations, so shipping at this stage seems like the proper thing to do.
- russellbeattie 10y agoHey, look! An App Store update today! Who could have predicted it??