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Start with their choice to use Unity. It's a nightmare for its memory consumption and wasted CPU cycles. It is utterly unsuitable for an app that is concerned w
by dleslie 10y ago
Start with their choice to use Unity. It's a nightmare for its memory consumption and wasted CPU cycles. It is utterly unsuitable for an app that is concerned with battery life.
I say this as an individual who has made something of a career out of fixing/polishing mobile Unity apps from utterly unshippable garbage to decent products. More than a few have called for significant native code accessed via the FFI, because Unity just can't cut it.
I would recommend not using Unity at all, but that would mean losing out on the cheap labour pouring out of the dime-a-dozen game development schools.
- russellbeattie 10y agoOh, I have to admit I assumed Unity would be more stable to use as it's so popular and self-contained. That said, I don't recall other apps that use it crashing so often! Any clue if Unity is the cause?