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> and was generally more flexible and extensible Depends on the direction where you’re extending them. I’ve extended both WPF and XAML with 3D rendered conten
by Const-me 10y ago
> and was generally more flexible and extensible
Depends on the direction where you’re extending them.
I’ve extended both WPF and XAML with 3D rendered content.
WPF still uses Direct3D 9 under the hood. Interop with modern D3D took some time to implement and debug: DXGI surface sharing is complicated, I remember hunting several bugs related to lost devices and concurrency.
Win8/XAML already uses Direct3D 11; interop with custom 3D content is painless, I don’t recall any issues.