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Don't think it'd be solved by local caching. All that logic should be remote anyway. The local client shouldn't decide if a Pokemon was caught or not, the ser
by 2bitencryption 10y ago
Don't think it'd be solved by local caching. All that logic should be remote anyway. The local client shouldn't decide if a Pokemon was caught or not, the server should.
What the client should be doing is gracefully reconnecting and picking up at the state it left off in... which it certainly is NOT doing right now.