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It definitely didn't have a "catch them all" mechanic, and that alone lets Pokémon Go have much more of a feeling of personal progress. In Ingress, everything
by rspeer 10y ago
It definitely didn't have a "catch them all" mechanic, and that alone lets Pokémon Go have much more of a feeling of personal progress.
In Ingress, everything is about taking over portals for your team. You get items with weird names that you use for taking over portals. The maximum strength of the items you get is determined by your experience level, up to 8. After level 8 all players are equal.
What Ingress has that Pokemon Go doesn't have is "linking", where you form straight lines between portals your team owns that you've visited, and if you form a triangle of links in your color, you form a "field" that claims the area within it for your team.
That was cool, but I have made enough links and fields for a lifetime. Eventually there isn't much more to do, unless you're teaming up and making elaborate plans to form crazy huge fields, for which the reward is that you get to screenshot it and gloat about it on Reddit for a few hours before someone undoes your field, possibly by cheating.
I hope that Pokemon battles become as compelling as linking, or more. (I have only had one Pokemon battle that didn't crash or glitch out so far.)
- sangnoir 10y ago> that alone lets Pokémon Go have much more of a feeling of personal progress. In addition to the levelling-up aspect (L1-L16) Ingress has about a dozen "Medals", each with 5-tiers. IMO, they go along way in terms of giving a feeling of personal progress. > In Ingress, everything is about taking over portals for your team. There are also infrequent Niantic-organized global 'Anomaly' events, which require a surprising amount of planning and coordination. To me, the reward is not taking a screenshot, but taking part in an activity that scratches that deeply human/primal "my group vs. its enemies" itch in my lizard brain in a safe way. Its like being on any kind of team really. On a meta level, it scares be how easily members of the other team get dehumanized (being called stupid, or having more money than sense, etc for no real reason). It's petty stuff mostly, but the whole in-group/out-group thing freaks me out a little.
- throwanem 10y agoYou know, if someone wanted to generate training sets for human social behavior under a given variety of conditions, I bet a game like Ingress would be a great way to go about it. But you'd need a much larger install base, over a broader range of people, to get really worthwhile data.
- darklajid 10y agoAren't the medals the same thing in Pokemon Go (i.e. no differentiation between them)? So, the game claims that I walked a bit more than 40km so far and I'm going for the next (100km..) level of that medal. As soon as I reach 200 caught normal type Pokemon (at ~150 now?) I get the next 'Schoolkid' level. Was/is Ingress different? As I stated elsewhere, for me it's Ingress vs. Pokemon Go is currently Multiplayer vs. Singleplayer, Community vs. Progression
- sangnoir 10y ago> So, the game claims that I walked a bit more than 40km so far and I'm going for the next (100km..) level of that medal. As soon as I reach 200 caught normal type Pokemon (at ~150 now?) I get the next 'Schoolkid' level. Was/is Ingress different? Ingress is similar - those are the tiers I was referring to. The only difference is Ingress medals are purely decorative: they don't affect gameplay. I haven't played Pokemon, but it sounds like a refinement of ideas present in Ingress.